|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.04.22 03:18:00 -
[1]
I'd be real surprised if they went in with PvP out of the pods. That's a major redirection of the game's mechanics.
New combat models, new weapons, player armor, clothing, latency questions for melee combat...
I think the only PvP that will be seen in the stations is of a mercentile nature.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.04.22 15:15:00 -
[2]
Originally by: ghosttr One thing I would like to see is the ability for you character to have a 'room' in station. Room rental would be an isk sink (unless at a outpost). You could decorate your room, making a new market for room decor, and possibly a use for the tags the rats drop having a sansha general tag in your room would look uber-cool. Also the room would be a place where you could hide, since your not in a ship you may be able to disappear from the station list or something like that.
Also offices could be much better, you could tell the type of corp by how the office is decorated. (A pirate corpse could have corpses everywhere, and a carebear corp could have veld everywhere).
Oh cripes...
Can you imagine my room with 161 Exotic Dancers?
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Janu Hull
Caldari Order of Z Industries
|
Posted - 2007.04.23 13:59:00 -
[3]
Edited by: Janu Hull on 23/04/2007 13:56:44 I don't find anything really wrong with the idea of out of pod living. I mean, its no more or less annoying than, say, ruined hulks of stations sitting next to stargates, or a big frickin' white glowy thing in the EVE Gate system.
Which is to say "Its NOT annoying". Its a new layer to the whole idea of playing the game. Really, look at the proposed atmospheric flight system. Why bother? Its just new eye candy. The same stuff we can do in a space ship or a POS orbiting a moon, so why do it? Simple, its new, its flashy, it adds depth to the game. A more complete universe. As long as they've got the hardware to support it, what's the crime in making it happen?
Its no worse than say, the City of God in Amarri space, really.
This is my sig, there are many others just like it. With me, my sig is worthless. Without (or with even) my sig, I am worthless... |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2007.12.27 21:35:00 -
[4]
The easy answer to keeping the peace in stations is CONCORD. You don't shoot them, because CONCORD will shoot you.
|

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.23 15:53:00 -
[5]
Originally by: MotherMoon
Originally by: B1FF Name a single piece of socialization that you will be able to do in ambulation that is not possible currently. There's not a one. I'm sorry that your brain can't process /me waves and that you need a visual rep to figure out what words mean.
sigh if i must.
talk face to face sit down at a bar gamble at a table WALK show off your ship have corp meetings with a big map you can all look at together at the same time.
besides most of this is being made by the other 50 people they are hiring for a different game.
Shake boobies. You cannot underestimate the necessity of this social function.
|

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.25 16:06:00 -
[6]
Originally by: B1FF
Originally by: Cybarite honestly I can see some very good uses for ambulation, mostly the interactive map, by allowing you to meet outside your ships it will allow people to discuss strategy trade routs or just look over an area before they move there. My brother likes the idea of eve and what it represents, but he says he won't join till ambulation comes in, why? because he wants to be able to see his character and interact with other characters as more than just a spaceship. IMO this will bring many people into the game because it's a whole new dimension of gameplay.
What new dimension of gameplay? Talking? Already exists. Playing dress up? Other products do that significantly better. The fact is he will still be interacting the vast majority of his time as a spaceship because that's the game. There's no game in ambulation. No objective. No means of achieving anything.
Haven't you drowned in your tears yet?
|

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.25 22:49:00 -
[7]
Originally by: MotherMoon
Originally by: B1FF
Originally by: Khalish Mo'Tashi *Troll babble*
And that's what I get for feeding the trolls. I'm not the troll. I'm a dissenting opinion. I've provided lengthy explanations that have yet to be refuted. If you want to debate then debate. if not then *plonk*.
your the troll
lets try a new angle NO ONE AGREES WITH YOU. meaning EVERYONE ELSE WANTS TO USE IT. or at least see it as a good direction. now if 80% of eve players use it then that is reason alone to make it becuase it is wanted. I want it is the argument. Lets put it this way if I was your design boos and the people asked for a tolet seat shaped like marios face. your argument would be such a seat is pointless! THAT SEAT IS STUPID NO ONE WANTS IT! but the onyl reason it was thought up in the 1st place was because people asked me for and now I'm telling you to make it whether you like it or not because our company makes things for the players that the players ask you.
so the WHOLE REASON they should do this is because most people want it. and wanting something means they will pay the company more money. more money equals more expansions.
the point is if we want it and they are willing to build it then there is no other reason needed. other than the reasons we want it which you fail to understand becuase you don't want it.
so if NO ONE agrees with you then I offical state the whole reason they should put money into producing ambulation should be to spite you. just to make you mad , that's why they should put it in the game.
that and like I said people want it. most people paying CCP money don't give a **** about your points thus CCP doesn't.
by the way you can't be the only non-troll here. a thread with nothing but trolls and one normal person doesn't happen. the only reasoning I can find is you like trolling and thus EVERYONE else is the troll
"I'm not crazy everyone else is crazy! the devs are crazy"
who agrees!? ambulation just to spite B1FF!
There's always the chance that implementing Ambulation will make B1FF go away, so that alone makes it worth pursuiing.

Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.29 17:28:00 -
[8]
Originally by: Agent Li
Originally by: Missy X I would just like to take this opportunity to reiterate how excellent ambulation is going to be.
Ambulation is going to be excellent.
Thank you.
Especially where the 12 year old players do to us what they do on Call of Duty... **obscene mental image redacted** 
yeah, seen all that in SWG. Watched a bunch of kiddies simulate a r@pe on an incapacitated female toon by spamming drop to prone on her. Nothing surprises me anymore.
In the event of an emergency, my ego may be used as a floatation device. |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.01.30 18:04:00 -
[9]
Originally by: B1FF Sure the engine is being developed for their other game. What about integrating that engine with the current EvE engine?
No different than the transition from space to a station environment, or jumping to another star system. Quote: Tying ambulation into the chat system.
Non-issue, the interface still pulls data from the same stream. Quote: What about the new servers that need to be integrated into the cluster?
They do this seamlessly already. Quote: What about the design work being done?
Non-issue. The designers handling the new models are a separate team than those handling the implementation and maintenance of active server code. Quote: How is ambulation going to get to us?
I believe there's a general assumption that the Internet will play a vital role in the distribution of this software. Quote: Someone has to create the patch and/or installation point.
I'm assuming yet another work group that already does something similar for launch work on patches like Trinity, Revelations et al. Quote: Testing?
We can always hope.
Quote: Significant resources from the existing EvE team will be diverted for ambulation.
Three guys, a twelve pack and two large bags of Doritos a day, will need about a week.
In the event of an emergency, my ego may be used as a floatation device. |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.02.01 14:29:00 -
[10]
Originally by: B1FF
Originally by: Fyrewyre Edited by: Fyrewyre on 01/02/2008 00:37:09 I dont really want to be a killjoy, ive read the first ten pages, browsed the rest, however i have a question.
How will me getting from bar/meeting/room/warroom afect the amount of time it takes for me to scramble my ship when xxxx corp member gets into trouble with a gate camp, being probed in a safe or generally just being attacked?.
Do i have to run all the way to my ship watch a pretty scene of my pod being loaded into the ship, the if any, crew boarding, then pretty undock scene, then listen to corpmate scream at me with WTF were you doing for the last ten minutes?
Dunno if the subject has been touched on, if it has then i agree, if not, it needs to be adressed.
You will have to walk to your ship. They have explicitly stated that there will be no instant transit.
Cry more? Its no different than having to fly to a station once you're in a system to dock up and swap to another ship.
In the event of an emergency, my ego may be used as a floatation device. |
|

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2008.02.01 16:48:00 -
[11]
Edited by: Janu Hull on 01/02/2008 16:48:54 SWG was ground first-space second. The ground side game was fully integrated into the space elements. All ship crafting was done planet side, you could not log off in space, and even some ships had interior ground-space for crew functions.
EVE started life as a space only game. All current game functionality does not require a pilot to leave his pod. If additional capability to perform some functions is added to outside-the-pod play, then as long as it is not removed from the current game mechanics, then nothing is lost.
The impression you seem to be under is that some functionality is being removed from the existing game in order to accomodate Ambulation. The impression I'm getting is that Ambulation will be 100% optional. No functionality added to ambulation, other than the avatar-centric elements, will replace any element of the current game.
You're making a big deal about what's essentially a side show. If you want to stay in your ship and be a little misanthrope, go for it. You will not lose one iota of gameplay functionality you have currently.
Now, stop being a moron and let it go.
In the event of an emergency, my ego may be used as a floatation device. |

Janu Hull
Caldari Terra Incognita Ethereal Dawn
|
Posted - 2008.12.20 17:25:00 -
[12]
Originally by: EspionageX
Originally by: CCP kieron If I recall correctly, Torfi stated in the Fanfest presentation that a /dance emote was not in the plans for the Ambulation project. As for rooms such as bars, I believe those are being planned.
What?!? Why not? They had a /cabbagepatch in PS that was fun to do when you were waiting for the shuttle 
Was great to form a little circle and /cabbagepatch dance 
SWG was the same way. A bunch of people with Novice Entertainer and the old ten minute shuttle waits turned into reasonably good fun. In the event of an emergency, my ego may be used as a floatation device.
|
|
|
|